
- Role
- Senior Software Developer
- Studio
- Azerion
- Year
- 2024 — now
- Engine
- Unity
- Platform
- iOS · Android
The official app for PSV Eindhoven — a hybrid product where a football club's companion app and a set of interactive mini-games live inside the same Unity build.
The brief
A hybrid app/game is two products fighting for the same runtime. The app half wants native navigation, fast cold starts and store-compliant behaviour on two platforms; the game half wants a frame budget and a scene graph. Most of the work is keeping the seam between them invisible, and keeping releases boring.
The build
3 notes from inside the codebase
- 01
A custom MVC for something that is half app, half game
The product runs on an MVC pattern implemented from scratch rather than an off-the-shelf framework, so app screens and interactive mini-games share one architecture instead of two. Third-party libraries — UniTask for async flow, DOTween for motion, Json.NET for payloads — sit behind that structure rather than leaking through it.
- 02
Native plugins where Unity stops
The parts of a phone Unity doesn't reach are bridged with plugins written directly in Java and Swift, so platform behaviour stays native on each side while the game layer keeps a single C# surface to call into.
- 03
Cloud builds and two storefronts
Distribution runs on Unity Cloud Build, with submissions and updates managed across Google Play Console and App Store Connect. Version control is branch-per-task — release, feature and bugfix — so what ships is always a deliberate set of changes.
Key facts
- Custom MVC
- Pattern
- Java + Swift
- Native
- Unity Cloud
- Builds
- iOS + Android
- Stores
Stack
- Unity
- C#
- Java
- Swift
- UniTask
- DOTween
- Json.NET
- Unity Cloud Build