Senior Software Developer at AzerionIstanbul, Turkey · 2026

I build gamesthat hold upunder load

Unity and C#, ten years of it — mobile, AR/VR, multiplayer and real-time 3D. I design game architecture from scratch and the release pipelines that get it out the door. Currently Senior Software Developer at Azerion in Istanbul.

See the work
Experience
10+ yrs
Engine
Unity
Language
C#
Based
Istanbul

Selected work

4 cartridges · hover to preview

  1. 01PSVA club app that is also a gameSenior Software Developer2024 — now
  2. 02Floorcraft BlastersShared-space AR multiplayerSenior Game Developer2023
  3. 03Habbo HotelA Flash virtual world, rebuilt in UnitySenior Game Developer, then Release Manager & Team Lead2019 — 2023
  4. 04Retrowave BlastSelf-published, from a studio he co-foundedCo-Founder / Developer2014 — 2020

Full index

What I do

01

Game architecture

Designing structure from scratch — MVC, dependency injection, Zenject and StrangeIoC — so a codebase stays scalable, maintainable and testable while a live game keeps shipping on top of it.

02

Multiplayer, AR & VR

A customised entity component system driving networked play, a low-level SDK that parses network data byte by byte, marker tracking and 3D-space calibration for AR, and a decade of headset work from Vive to Cardboard.

03

Release engineering

Jenkins and Fastlane pipelines, Unity Cloud Build, and end-to-end release cycles — scope, schedule, QA regression, store submission and deploy day. Built a dedicated build machine to make it faster.

04

Native & SDK integration

Native plugins in Java and Swift, plus Firebase, analytics, notifications, ad networks and whatever third-party SDK the product needs to behave itself on both stores.

A prototype proves an idea.
Shipping proves the engineer.